Add to that the recent printings of Risen Reef and Evolution Sage, Simic has more staple-worthy ramp spells than they might have slots to play them.Ĭard draw: Just as green will almost always mean ramp is in the cards, blue means that card draw is going to be equally accessible. Which is funny considering the color combination already had access to fantastic ramp spells like Cultivate, Kodama’s Reach, and Birds of Paradise. For the longest time, Coiling Oracle and Sakura-Tribe Elder have been a strong draws to playing Simic. These allow Simic to cast massive spells faster than the rest of the table, making the color combination a great example of what casual and social Commander is best known for. Ramp: Whenever you have a color pair green in it, you’re going to have a strong suite of ramp spells. In my research of this topic, I found that Simic decks are not lacking powerful tools for their players, and harness a suite of cards that cover just about all bases you’d want to in Commander. Taking the sheer power of the creatures in green and supporting them with the thoughtful and controlling magic of blue. The Simic Combine is Ravnica’s steward of nature and the wild. You can read our other primers so far: Boros, Izzet, Golgari, Rakdos, Selesnya. In this series, we go through the strengths and weaknesses of each color pair, as well as common play styles. Welcome, Commander players! This primer is on the basics of playing Simic in Commander, and is part of a ten-part series that covers all of Magic’s two-color pairs.
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